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Pre-animate! A Guidebook for Independent Animators.
This 200-page full-colour book will be published in June 2006.
PreAnimate was inspired by the students in my animation course at the City University of Hong Kong's School of Creative Media.
The illustrations and design of Pre-Animate were a team effort by Tony Wong, Julius Wong and XO Hung. Tony was primarily responsible for the design and also contributed illustrations; Julius worked on illustrations and photography and he also co-taught my classes at the School of Creative Media; Ah-Hung designed the original characters, drew the storyboards and contributed other illustrations for the book.
The book was partially funded by the School of Creative Media.
PreAnimate covers everything an animator needs to know about pre-production:
With colour-coded sections so readers can jump in wherever they want, original characters and storyboards to illustrate key concepts, and helpful tips to encourage at every stage, ‘Pre-animate!’ has all the information needed to turn a germ of an idea into a gem of animation.
Click here for a larger view of the cover.
Click here for a larger view of the contents pages.
Click here to go to Amazon.co.uk
CONTENTS
1
ESSENTIALS
Read
this book!
What’s
covered?
Animation
techniques
Clay or object animation
Cut-out animation
Granule animation
Drawn animation
Rotoscoped animation
3D-animation
Sound-driven animation
What works in animation?
Animator
self-knowledge
2
STORY PLOTS
Original
story ideas
Thirty-second
stories
Three-minute
stories
Thirty-minute
stories
Three
acts
Twenty
plot structures
3
OTHER APPROACHES
Abstract
animation
Design principles
Folktales
and allegory
Myth structures
Anime
characters
Personality theory
Cartoon
comedy
Comic setups
4
DESIGN ART
Visualising ideas
Generating ideas
Shaping ideas
Character design
Imagining worlds
5
STORYBOARDS
Storyboards
The shots and their uses
Composition and staging
Continuity logic
Animatics
Be the cinematographer
Be the director
Be the editor
Be the sound designer
Previz
6
SOUND
Why sound is important
A bit of history
Click tracks
Spotting
Copyright
Music and emotion
Effects and imagining the world
Sound quality
7
ORGANISATION
The
big picture
Budgeting
time and talents
Organising files
What’s ahead?
8
BIBLIOGRAPHY &
GLOSSARY